Print-and-play hosting / a practical guide
How to host a printable mystery without locks or hidden clues
You have a table, a printer and a group who want something to do together. The difficult part is knowing what to print, who gets which clues and what to say when everyone gets stuck.
This guide uses The Midnight Parcel, our own printable mystery, as a worked setup example. The free mini case lets you try the puzzle style before buying anything. These are design and preparation suggestions, not results from a live-player study.
1. Count complete sets, not individual pages.
Start with the game's player-file page count. Multiply it by the number of teams, then add one host guide if you want a paper copy. Do not print every paper-size or color variant in the download.
The Midnight Parcel has 8 player pages. For 13 players divided into teams of 5, 4 and 4, print 3 complete sets: 24 player sheets. One printed 6-page host guide brings the total to 30 sheets. Those group sizes are an example, not a tested capacity recommendation.
Choose A4 or US Letter to match the paper actually in your printer. Print single-sided so that players can compare two clues without constantly turning the sheet. Check the first page at your printer's usual scale before printing all copies. Keep every answer page in a separate pile.
2. Give each group a complete path to a result.
Dividing eight random pages among eight people can leave someone holding a clue they cannot use. Divide by a small investigation instead: each desk gets the evidence it needs to produce one useful result.
In The Midnight Parcel, the Route Desk gets pages 2–3, Dispatch gets 4–5 and Signal gets 6–7. Read the briefing together and keep the final manifest for the closing discussion. Put a scrap-paper label beside each desk so its purpose is visible.
A smaller group can visit every desk together. With several teams, give each team its own full set; one shared clue page can otherwise become a queue.
3. Explain how help works before the first puzzle.
A host who knows the answer can accidentally skip straight to it. Prepare three levels of help: point to relevant evidence, explain the operation, then reveal the result. Ask which level the players want.
A hint ladder from the free mini case
Nudge: “Which station has to be last?”
Method: “Put the remaining two stations into the order stated in the rule.”
Answer: “The route is PINE, DOCK, ARCH.”
The answer only appears at level three. If the group understood the order but misread a ledger, give help with the ledger instead of restarting the whole puzzle.
There is no need to penalize hints in this game. Tell the group that asking for help is allowed. You can also agree to pause while someone reads a clue aloud.
4. Ask for the reason, then accept the result.
When a desk brings you an answer, try “Show me the clue that made you choose that.” You will learn whether they used the intended evidence or guessed correctly. If their reasoning points to a different answer, check the rules with them before giving a hint.
The final meeting should give each desk a job. In The Midnight Parcel, ask Route to explain the destination, Dispatch to explain the train and Signal to explain the seal. Then compare all three fields against the manifest. Finding one matching field is not sufficient.
5. Check fit with a sample, not an age label alone.
Look at the actual reading, arithmetic, visual detail and number of rules. Decide whether your group will enjoy that style with the help you can provide. An age label cannot tell you how a particular group will approach a puzzle.
Our free browser mini case uses a short route, a letter ledger and a final match. Its printable version includes a separate hints-and-solution page. The full game adds arithmetic and a switch puzzle; the sample does not establish a full-game completion time.
Your pre-game table check
- Correct paper size; one chosen player edition per team.
- All player pages present and readable; solutions kept apart.
- One pencil per player, scrap paper and clearly labeled desk areas.
- A host who has read the walkthrough and knows where the hints are.
- An agreed way to request help, with time to share reasoning at the end.
Print the sample first if you are uncertain about your printer or the puzzle style. You can run that small mystery on its own.
Try one small delivery.
Rebuild a three-stop route, recover a tray word and send a misplaced postcard home. The complete mini case is free, with no signup.
The full printable kit is €19 on Gumroad. It includes the player pages, host walkthrough, hints and optional offline host desk. Digital files only.